Status: I’m building an iOS app from the ground up!

Lucas Hall UX

Respect. That’s the word that comes to mind when I look at the Swift language and the developers that make this their career. I’ve been a developer in a past career and it did prepare me for the complexity that I’d encounter with this language. I was able to get through building the high level screens, the navigation, and some other little bits of the app. But, now, I have decided to abandon the idea. For one, I’ve decided that I don’t have enough life in me to spend all this time learning and writing code in a new language. Secondly, I don’t have any peer devs that are friendly enough to hold my hand and coach me.

My hat is off to the person who has enough life in them to research, design, develop, and reap the reward of an app all on their own. I can see how this can easily take a team to produce a successful app, and to keep it successful. It’s flippant to think I’ve got all this on my own. So, my hat is off 1) out of respect, and 2) out of sadness that you have to make so much effort just to get your idea out there. Hang in there! ~L

I’ve created a simulation of what I want to do. Since UX work is my normal forte, I did not have any trouble taking the research and molding it into a design for the app. I’m building an app for Brewers. It’s going to be a sort of brew project story tracker, with some additional recipe book section, and finally some cool calculators. It’s going to be fun. Here’s the simulation…
Brew Projects Simulation

I’ve decided that I’m building an app for iOS. Normally I like to be much more strategic about my blog posts and the topic I’m writing on. Today, however is a bit different. I thought it would be really interesting to be able to track the milestones of my current non-work project. Today I’m marking the start of development. The truth is that I’ve been working on this for about 2 weeks now. Before that a week or two was spent designing. I of course started with Research First.

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